The conclusion is that being the antagonist is only really good in some games and not so much in others which makes the mode inconsistent in how it feels. This makes being the invader an unfun experience when you can only face a team that is disorganized with a good chance of success while playing with people that have the sense to stay together makes it near impossible to win. This inconsistency is what makes the invader system unfun, it's not game mechanics which are fine, but the fundamentals of the game and the invader system. My proposal create an antagonist exclusive system that gives the invader an edge that won't break the game into a million pieces such as antagonist exclusive cards or abilities. Would like to hear thoughts and opinions. I have to say, this was not what I was expecting when I clicked the thread title. Every post about the Antagonist so far has been made by someone who has been back grappled 78 times by one and needs to cry about it on the forums. The issue that I see is that if the Antagonist gets better stats, all of a sudden facing off against one head on becomes a losing proposition. I really like the rush of dueling someone, and I'm not sure I would appreciate it if they got cheat mode. I also rarely see Antagonists working with the AI opponents or interacting with mission objectives, they are mostly Lycus players who run around trying to back grapple people. Regular grunts in this game absorb a TON of damage and deal out a surprising amount, attacking in concert with a troop transport should surely be able to rattle a 4-stacked team, even a little. In the end, I think the Antagonist should only win maybe 25% of the games, considering that a failed mission flushes any hope of a rare reward down the toilet for 4 players. I get that it makes playing the Antagonist not very rewarding, but Antagonist mode is already the mode that doesn't have rewards attached to it.Īlicia isn't viable?. She's the best well rounded character in the game. Therefore if anything she is the best choice to play as an antagonist. As an antagonist you have to adapt differently depending on how they play as a team. If they are huddled together, their speed of progression is slower but their defence is stronger. You don't just rely on melee because that's too rng when everyone is capable all around. Snipers won't hack it because they have no pressure.
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